How to evade the 5 second rule

2008-05-09 at 11:05:39 | In World of Warcraft | Leave a Comment
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This post is about how you might evade the 5-second-rule as much as possible.

Of course, the short version of this post is: “Do not use any mana”…
But how might we facilitate that?

I mean, honestly, not spending any mana is a) boring and b) quite ineffective if you try to keep a tank alive :D

Funny enough, having innervate active does not evade the 5-second rule! If, i.e. you finish casting a greater heal 2 seconds before innervate runs out, you will suffer 3 seconds of reduced mana regen (only 3, because during the 2 seconds of innervate being in or outside the 5s rule is meaningless).

The first, foremost and most obvious way is simply using inner focus to get a free cast – this does not trigger the 5 second rule. Exactly the same idea is true for our talent “Holy Concentration” which grants free casts for flash heal, greater heal and binding heal.

All the other options center around items and can be put into one of two categories:
a) Items that generate free heals
b) Items that make your normal heals free

The probably most notorious item for category a) is the Vial of the Sunwell, and although there are several other similar items around, only one other is worth mentioning: The Super Healing Potion :P

For items that grant us free heals, there are a few options, with Auslese’s Light Channeler probably being the best well known. Auslese’s Light Channeler reduces the cost of any spell cast by 215 mana – so any spell with a mana cost of 215 or less becomes free and therefore does not trigger the 5 second rule.

Skill & Gear

2008-05-08 at 09:30:56 | In World of Warcraft | 3 Comments
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First to get it out of the way: Yes, gear is an important factor in WoW. Yes, I recognize that no matter how much skill ya got – the goode olde greens in black temple are a mite underpowered.

However, I am going to argue that skill has a more profound impact than many people seem to be currently thinking.

Just imagine the following situation:
You are doing an heroic instance (gotta get some badges for those nifty sunwell isle loots). Standard group lineup, 1 tank 1 healer 3 dds, 2 of them w/ major cc (hunter mage lock for example, the mage und the lock ccs are mutually exclusive for any group that does not sport both demons/elementals and humanoids, which except for magisters terrace seems quite rare to me will only be allowing either banish or sheep).
Now, everyone has read their tactics (or even better experienced them first hand) and nobody is hopping around in greens.
So, what happens is that your tank goes down.
What in my experience would usually happen is that either tank or priest would say “I am taking to much damage” or “I just cannot heal that”. Factoring out a few special tactical parts like the 40k pyroblast kil jaeden does, this is usually blamed on the gear of either tank or healer.

Now, in some cases this might be a valid point. I can imagine doing magisters terrace with only people who have just got their blues together is quite painful. Under most circumstances though, you have to remember one thing:
Everyone who started out w/ heroics in the earlier days of Burning Crusade did so in pure blues, no wellfare epics whatsoever – and that was before the nerfs!

So, maybe, just maybe there is more to the game than getting your epics equipped.
Maybe, just maybe, your priest should use such a random thing as casting greater heal instead of flash heal.
Maybe, just maybe, your tank should start using shield block.

Or an example for those of us who primarily raid:
If gear is 80% of the game, how comes that some dds do about halve the damage other similar equipped dds of their class do? Why in gods name does a mage end up doing even less damage than our feral tank, while offtanking gruul? The bear does not even get any rage in that fight!
This example is actually even weirder to me, because I cannot imagine that the “special tricks” a mage could employ would double their damage versus just chaincasting frobos/fireballs/whatevers…

Whatever you might think about skill and gear now – just remember that tip world of warcraft gives you while logging in:
“If you are nice to other players you might get invited to a group again!” (or some such)
So, even if you are raving internally and generally about people just not cutting it, give them the benefit of saying that of course their gear is the problem – after all there is no chance you could heal through steam vaults hc with only 4 or 5 epics, which have an itemlevel of 141+ each (yay, sunwell isle badge vendors!)

Thoughts on S4 Ratings…

2008-05-06 at 15:58:06 | In World of Warcraft | 2 Comments

Well, S4 seems to be approaching finally and some things will probably change: There will be rating requirements on most items.

Quoted from mmo-champion.com:

The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none

Personally I do not think it do be unfair to have rising requirements on many of these very powerful pieces – if you cannot get to 1600, your equip probably sucks that much that gaining S4 would be akin to jumping from greens to sunwell loot – not very appropriate.
Even 1700 should not be a problem for any decent geared player – there are enough twinks & green equipped players to go around.
The 2050 and 2200 are way overblown though. 1850 is not something that gets handed to you – especially not since almost full S3 is pretty much state of the art at that rating already. For 2k you already really have to get to work. 2050 might be achievable – but 2200 is hardly possible for most people who do not play healing druid/warrior…

Aside from all this, there is a more destructive point to this:
Rating requirements stop people from playing arena-pvp!
S3 has a lot less active players than S2 – why? Because people do not seem to think they can ever achieve the needed ratings. This means there are less arena rating points to go around – therefore arena just got harder.
The same thing could be happening with S4 – So many people will stop playing that the entrance hurdle gets very, very high… Because after all the “excellent” teams have to get their points from the “lesser” teams (such as our measly 1900-2000 rated team) – so everybody gets pushed down…

But since priests are absolutely op in pve now, who cares….

So long
hf

Well… Finally…

2008-05-06 at 12:35:49 | In World of Warcraft | Leave a Comment

I tidied up the enchant and gem guides above ;)

Frostmourne – for real

2008-03-15 at 21:28:41 | In World of Warcraft | Leave a Comment
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A company called “Epic Weapons” is actually trying to sell real metal Frostmourne replicas.

Hmm…

I like swords…

And you do not have to do the auctioning, you can just get a normal one. Although, I have to admit the auction is a really nifty marketing idea :D .

What a disc priest really is

2008-03-15 at 13:12:04 | In World of Warcraft | 1 Comment
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I just stepped across a post by someone who calls himself “BattlePope” (yeah, finally got around to correcting that one ;) ) . The post has an awesome quote in it, which really describes what a discipline priest is all about:

“A Priest is a battle-scarred cigar-smoking battle-pope with pure testosterone in his veins taking your best shot and then punching his fist down your throat.” – Shaithara

I think I like that quote… Maybe I will put it on my “about” page ;)

2.4 getting closer & a hair bug that is bugged

2008-03-13 at 15:37:32 | In World of Warcraft | 2 Comments
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“The first part of the patch 2.4 is now available from the background downloader on live servers.” (mmo-champion)

Something else that a blizzard cm said drove me to wonder:

This is a bug fix to prevent clipping of hair through the front of the helmet. We currently do not have the capability to turn off part of an avatar’s hair, it’s all or nothing and the item designers make a decision on which one is most attractive to the largest number of hairstyles. [...]

*hem* not true.
I don’t have a picture floating around with dionadar with his s3 helmet on, but his beard definitely gets cut off… Looks kinda sad really…

Akismet spam

2008-03-07 at 20:48:29 | In Uncategorized | 2 Comments
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WordPress.com has an integrated spam protection engine they call akismet.
Now, Akismet catches a few spam comments every day – some are quite obvious, i.e. online casino ads.

However, I have a nugget to share which I simply do not understand:

oegxls yotaf rayczo vtabwhld zyahnuqx nrdfwb jruvt

That is a real comment I found in the akismet fishing net today – can someone explain to me just what the hell the spammer is trying to express/gain with that comment?!

I mean, this is a Business Model for those guys, so really wtf?

Priests rule 5v5 – Druids rule 2v2 even more

2008-03-07 at 02:05:08 | In World of Warcraft | Leave a Comment
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Blizzards own Kalgan posted a statistic on how the classes are distributed over the arena teams which managed to get over 2200 rating.
His chart is normalized to population – this means, if 10% of all players are druids and 20% of all arena team members are druids – there are twice as much druids as there should be if all classes were perfectly balanced (and perfect balance would mean EQUAL, which would mean that there is in reality only one class after all… So a certain fluctuation is a necessary evil.)

So, our numbers for priests are quite hot:

Priest 113.3% 164.8% 185.4%

The first number says, that we do better than average on 2v2 teams – better than pallys (19.7%) and Shamans (37.8%) but worse than our 2v2 kings, the druids with a whooping 276%!
The second number stands for 3v3 – here we are still topped by druids (184%) and rogues (175.1%) – something I would have never thought, if you asked me before! The other two healing classes, pallys and shamans are at 29.5% and 50.4%.
The 185.4% is actually a big statement: Priests rule 5v5 by a big chunk!

Well, we are not even close to what druids achieved in the 2v2 bracket, but still…
As I have been saying: Priests are imbalanced!
We rule!

Well, but still we get our focused will nerf, so no reason to pick on us any more than that ;)

Mana Regen page up

2008-03-01 at 17:18:55 | In Guides, World of Warcraft | Leave a Comment
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As threatened before, I have set up a page which informs about how mana regeneration works.
Of course, you can just click the link in the top bar instead of reading this boring post which is totally devoid of any sensible stuff.

Yeah.

Fear my writings.

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