WOTLK + CoH
2008-07-26 at 17:48:07 | In World of Warcraft | Leave a CommentTags: healing, priest, spell, World of Warcraft, WotLK
Yeah, acronyms!
So, I refrained from posting about this for some time essentially, because I simply could not believe Blizzard could really be SO stupid… And I was right in that regard at least *phew*.
However, I still do not think the changes are very… good… for the priest class.
Before going on a rant, let’s just recap what happened so far in regards to this spell:
First round:
Second round:
What does it mean?
Well, two things: First, CoH is very powerful right now. Given the “smart raidwide” change, CoH is clearly OP in the current beta. However, the 6 second cooldown would rank it in the “won’t use” category, because in is very design CoH is intended to be spammable.
Second: The “smart raidwide” change actually would not be fun to play. Come on, those people who are happy and fine with spamming CoH on the MT are already playing shamans…..
So please just leave CoH alone blizz…
Analysis: [Darkmoon Card: Blue Dragon]
2008-07-11 at 15:55:54 | In World of Warcraft | Leave a CommentTags: items, priest, spirit, World of Warcraft
Ok, today’s post is about [Darkmoon Card: Blue Dragon], or as I like to think about it, [Poor Man's Innervate].
First, to get the facts straight:
I will assume from my own testing and what I read, that the Blue Dragon does not have any internal cooldown. Also I will assume that there is no ppm normalization (which would mean a flash heal had only 50% of the chance to procc the trinket, as a prayer of healing would have).
A 2% chance means you can expect one proc every casts – but this is a statistical value meaning, you can have 5 procs in a row, or a full raid w/o anything at all. You should assume at least 50% of deviation in specific fights due to this!
Next, the areas of use we will look into:
First, your fight has to be long enough so you will negate any gains from waiting for a CD beforehand. In example, a 20 second fight will probably not proc the blue dragon, but you will easily be able to use your [Earring of Soulful Meditation] because you can wait out the cooldown before the fight begins.
Second, this trinket is a raw unpredictable mana regen trinket. If you need to do a lot of burst healing with longer periods of inactivity, you will gain neither plusheal / haste to improve your burst healing output, nor will it help you in your period of inactivity. Use a combination of the [Earring of Soulful Meditation] and the [Redeemer's Alchemist Stone] for example.
So, the primary area of use is a long time of very short heals. (Druids Lifeblooming anyone?)
There are a few other things we have to consider before hopping into the actual theorycrafting:
Since the trinket is proc based, you will always just have started your <a href=”http://dionadar.wordpress.com/mana-regen/#spirit”5 second rule when it proccs, and therefore your first 5 seconds are always spend at the Cards maximum utility.
Although you could wear a spirit on use trinket in your second slot to fire it just when blue dragon proccs, I will assume you do not, because there are other cases, where you could fire it just as well.
Let’s get started!
Number of procs:
From my usual time spent in the 5 second rule (75%+) we can deduce that 60% of time spent casting could be a pretty good average.
Also, I usually do Greater Heals, which take a bit less than 2.5 seconds in my mana regen gear.
Average Time Between two Procs := 50 * Casting Time / Time Spent Casting
This gives me a whopping 208 seconds on average between two casts!
Again, consider that using this trinket on fights below 300 seconds (5 minutes) can very well result in having a trinket which does nothing at all in that fight.
Strength of procs:
Essentially this is calculated very easily:
Mana regained by a Blue Dragon Proc while always casting := 3 * (OOC MP5 - IC MP5)
Where OOC MP5 stands for the mana regged in 5 seconds while not being in the 5 second rule and IC MP5 for the mana regged while being in the 5 second rule.
This value is even for Dionadar who is not very well spirit geared at 984 unbuffed.
Now, this has to be normalized for the 5 second rule:
Mana regained by a Blue Dragon Proc on average := 1 * (OOC MP5 - IC MP5) + 2 * Time spent in 5 second rule * (OOC MP5 - IC MP5)
The first summand stands for the first 5 seconds during which the 5 second rule is always running and the second summand stands for a statistical value for the remaining 10 seconds.
Dionadar would therefore regain 820 Spirit unbuffed.
Average MP5:
Average MP5 := 5 * Mana regained by a Blue Dragon Proc on average / Average Time Between two Procs
The value for an unbuffed Dionadar is 19.7 – which sucks!
WTF PEOPLE SAYZ BLUE DRAGON IMBA!?
*hem* yeah…
Did you notice I always said “unbuffed Dionadar” and “not very well spirit geared”?
The Blue Dragon card’s total formula is very spirit dependant if you look at it:
Average MP5 := (OOC MP5 - IC MP5 + 2 * Time spent in 5 second rule * (OOC MP5 - IC MP5)) * Time Spent Casting / (10 * Casting Time)
Therefore this value scales drastically with gear:
Average Blue Dragon MP5 for someone with better gear := 30
The input for this 30 MP5 answer is not taken out of thin air, but from a really good equipped priest on my server. And yes, this is still unbuffed. If you were to add [Elixir of Draenic Wisdom], a Spirit Buff, Kings, MotW and an Intelligence buff, this goes up even further.
However, there is something else we could optimize:
Usage!
Let’s just assume for a second that with potting and enough innervates, etc pp my poor unbuffed priest had to do CoH spamming for a longer time:
MP5 in this use case: 70.3!!
Now add another killer:
We will assume a buffed priest with about 100 haste and a (buffed) difference of 600 MP5 between IC and OOC, doing CoH Spamming:
Average MP5 := (600 + 2 * 100% * 600) * 100% / (10 * 1.4)
This gets an unbelievable value of 128.6 MP5.
Conclusion
[Darkmoon Card: Blue Dragon] is an extremely gear and behaviour dependant trinket, which seems to get more powerful as content progresses – maxing out in Sunwell with CoH spamming and long fights which do not allow you to slack.
Spell Haste & Sunwell Trash
2008-07-08 at 18:42:32 | In World of Warcraft | 2 CommentsTags: healing, priest, spell haste, World of Warcraft
It has become quite popular on my server to farm sunwell trash mobs up until the first boss – this way nobody gets an ID, but the trash still drops quite lovely loot (like my newest precious: Wand of Cleansing Light).
Ok, but what has spell haste to do with sunwell trash?
It is actually quite simple: For a healing priest, all you need to do is spamm circle of healing and your occasional flash heal. Mana is usually not an issue, because those fights are pretty short – or so strongly CC-based that you could regen to full anyways. In many cases though, the fastest cast wins, and the rost goes right into the twisting nether (of overhealing).
Yeah, and guess who got the fastest flash heal / highest CoH casting frequency?
Exactly, the guy with the spell haste.
Cheers to overheal.
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