“I have got enough Manareg”
2008-05-22 at 14:30:40 | In World of Warcraft | Leave a CommentTags: healing, mana regeneration, priest, World of Warcraft
Several times in the last few weeks I have heard such a statement in our raid. “I have got enough Manareg” or “I will now ditch half a dozen points of Manareg for a dozen points of plus heal, I do not go OOM anyways!”
Well guess what: They were wrong.
Horribly wrong.
Now, why do people make such a statement that obviously will get destroyed in the most obvious and painful way possible?
First, our raid specifically was doing T5 content + the proudmore fights in Hyjal at that point in time – we had people build up more stam before entering BT, which proved to be a good decision, since our first week in BT took 3 bosses’ lives.
However, T5 meant people were overgeared for most fights, so yes, in those fights we had more than enough mana regen. The fights were people were taken to do something they had not done before were all done with the 100% spirit boost…
Combine that with:
Second, the overall situation. The 2.4 Spirit boost had just happened together with improvements to the shaman’s water shield… Yeah, that feels like we are all-powerful and will never, ever go OOM again, huh?
There is just one tiny problem: You can always just step up your healing output, and you will go OOM again!
Oh, and of course: New encounters will force you to step up your output in all regions, healing among them. Otherwise the new encounters would not be any harder than the old ones…
So, if you ever feel like having infite mana again, just remember: The next boss fight is already waiting…
Stamina and Priests
2008-05-17 at 19:13:51 | In World of Warcraft | 7 CommentsTags: itemization, priest, World of Warcraft
Ever since items like the Primal Mooncloth Set have priests been trained that stamina is just a waste of item points.
And, not to be offensive, this is quite true!
As long as you do neither do pvp nor get past T5 content.
Ouch, that one must have hurt a few people – at least that realization did hurt me when it hit.
Well, first PvP – this is quite obvious since stamina is the single most important stat besides Resilience, after all we priests are first focus for many groups. Anyone who does not realize this, simply should not do PvP ^^
But why would priests need more stamina once we get past T5 content?
Simply, because many T6+ encounters expect you to have a certain hp reserve. Take Naj’entus for example:
Naj’entus has several abilities, which damage the raid, but the most prominant is this (Source: WoW Wiki and own experience):
Tidal Shield : Renders Naj’entus immune to everything, regenerates health, deals 8500 frost damage to all raid members when broken, 60 sec cooldown
Now, 8500 dmg is more than many priests in pmc posses fully raid buffed!
Ergo: PMC priests get pwned by this boss very, very badly.
So, if you ever wondered why T6 and similar items like the itemlevel 141 Sunwell Badge rewards have so much “useless” stamina on them – there you go!
Beautiful WotLK video by Boubouille
2008-05-10 at 23:00:02 | In World of Warcraft | Leave a CommentTags: Video, World of Warcraft
Now, I promised myself I would not repost stupid WoW videos – but this time I just cannot resist
Boubouille (damn I should have used copy&paste, i bet I have mistyped that name) from mmo-champion.com uploaded a really beautiful trailer to WotLK: Video.
There is a little Button titled “HD” on the top right of the video frame – if you can, enable it…
How to evade the 5 second rule
2008-05-09 at 11:05:39 | In World of Warcraft | Leave a CommentTags: howto, items, mana regeneration, priest, World of Warcraft
This post is about how you might evade the 5-second-rule as much as possible.
Of course, the short version of this post is: “Do not use any mana”…
But how might we facilitate that?
I mean, honestly, not spending any mana is a) boring and b) quite ineffective if you try to keep a tank alive
Funny enough, having innervate active does not evade the 5-second rule! If, i.e. you finish casting a greater heal 2 seconds before innervate runs out, you will suffer 3 seconds of reduced mana regen (only 3, because during the 2 seconds of innervate being in or outside the 5s rule is meaningless).
The first, foremost and most obvious way is simply using inner focus to get a free cast – this does not trigger the 5 second rule. Exactly the same idea is true for our talent “Holy Concentration” which grants free casts for flash heal, greater heal and binding heal.
All the other options center around items and can be put into one of two categories:
a) Items that generate free heals
b) Items that make your normal heals free
The probably most notorious item for category a) is the Vial of the Sunwell, and although there are several other similar items around, only one other is worth mentioning: The Super Healing Potion
For items that grant us free heals, there are a few options, with Auslese’s Light Channeler probably being the best well known. Auslese’s Light Channeler reduces the cost of any spell cast by 215 mana – so any spell with a mana cost of 215 or less becomes free and therefore does not trigger the 5 second rule.
Skill & Gear
2008-05-08 at 09:30:56 | In World of Warcraft | 3 CommentsTags: World of Warcraft
First to get it out of the way: Yes, gear is an important factor in WoW. Yes, I recognize that no matter how much skill ya got – the goode olde greens in black temple are a mite underpowered.
However, I am going to argue that skill has a more profound impact than many people seem to be currently thinking.
Just imagine the following situation:
You are doing an heroic instance (gotta get some badges for those nifty sunwell isle loots). Standard group lineup, 1 tank 1 healer 3 dds, 2 of them w/ major cc (hunter mage lock for example, the mage und the lock ccs are mutually exclusive for any group that does not sport both demons/elementals and humanoids, which except for magisters terrace seems quite rare to me will only be allowing either banish or sheep).
Now, everyone has read their tactics (or even better experienced them first hand) and nobody is hopping around in greens.
So, what happens is that your tank goes down.
What in my experience would usually happen is that either tank or priest would say “I am taking to much damage” or “I just cannot heal that”. Factoring out a few special tactical parts like the 40k pyroblast kil jaeden does, this is usually blamed on the gear of either tank or healer.
Now, in some cases this might be a valid point. I can imagine doing magisters terrace with only people who have just got their blues together is quite painful. Under most circumstances though, you have to remember one thing:
Everyone who started out w/ heroics in the earlier days of Burning Crusade did so in pure blues, no wellfare epics whatsoever – and that was before the nerfs!
So, maybe, just maybe there is more to the game than getting your epics equipped.
Maybe, just maybe, your priest should use such a random thing as casting greater heal instead of flash heal.
Maybe, just maybe, your tank should start using shield block.
Or an example for those of us who primarily raid:
If gear is 80% of the game, how comes that some dds do about halve the damage other similar equipped dds of their class do? Why in gods name does a mage end up doing even less damage than our feral tank, while offtanking gruul? The bear does not even get any rage in that fight!
This example is actually even weirder to me, because I cannot imagine that the “special tricks” a mage could employ would double their damage versus just chaincasting frobos/fireballs/whatevers…
Whatever you might think about skill and gear now – just remember that tip world of warcraft gives you while logging in:
“If you are nice to other players you might get invited to a group again!” (or some such)
So, even if you are raving internally and generally about people just not cutting it, give them the benefit of saying that of course their gear is the problem – after all there is no chance you could heal through steam vaults hc with only 4 or 5 epics, which have an itemlevel of 141+ each (yay, sunwell isle badge vendors!)
Thoughts on S4 Ratings…
2008-05-06 at 15:58:06 | In World of Warcraft | 2 CommentsWell, S4 seems to be approaching finally and some things will probably change: There will be rating requirements on most items.
Quoted from mmo-champion.com:
The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: noneIn addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none
Personally I do not think it do be unfair to have rising requirements on many of these very powerful pieces – if you cannot get to 1600, your equip probably sucks that much that gaining S4 would be akin to jumping from greens to sunwell loot – not very appropriate.
Even 1700 should not be a problem for any decent geared player – there are enough twinks & green equipped players to go around.
The 2050 and 2200 are way overblown though. 1850 is not something that gets handed to you – especially not since almost full S3 is pretty much state of the art at that rating already. For 2k you already really have to get to work. 2050 might be achievable – but 2200 is hardly possible for most people who do not play healing druid/warrior…
Aside from all this, there is a more destructive point to this:
Rating requirements stop people from playing arena-pvp!
S3 has a lot less active players than S2 – why? Because people do not seem to think they can ever achieve the needed ratings. This means there are less arena rating points to go around – therefore arena just got harder.
The same thing could be happening with S4 – So many people will stop playing that the entrance hurdle gets very, very high… Because after all the “excellent” teams have to get their points from the “lesser” teams (such as our measly 1900-2000 rated team) – so everybody gets pushed down…
But since priests are absolutely op in pve now, who cares….
So long
hf
Well… Finally…
2008-05-06 at 12:35:49 | In World of Warcraft | Leave a CommentI tidied up the enchant and gem guides above
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